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Cards similar to Samite Blessing (400)

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Inheritance

Inheritance

Enchantment

Whenever a creature dies, you may pay . If you do, draw a card.

3.3 /10
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Legions Landing  Adanto the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Enchantment // Legendary Land

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.

Adanto, the First Fort

(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.

9.2 /10
$3.66
Limited Resources

Limited Resources

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.

10 /10
$1.18
Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

5.9 /10
$0.06
Nine Lives

Nine Lives

Enchantment

Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

7.7 /10
$0.39
Porphyry Nodes

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

3.8 /10
$0.36
Quest for the Holy Relic

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

5.3 /10
$0.19
Sheltering Prayers

Sheltering Prayers

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

0.1 /10
$0.35
Testament of Faith

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

1.1 /10
$0.25
Gossamer Chains

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

4.6 /10
$0.26
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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Safeguard

Safeguard

Enchantment

: Prevent all combat damage that would be dealt by target creature this turn.

0.5 /10
$0.31
Sanctum Guardian

Sanctum Guardian

Creature — Human Cleric (1/4)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

0.7 /10
$0.15
Sunspring Expedition

Sunspring Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

4.3 /10
$0.14
Ward of Piety

Ward of Piety

Enchantment — Aura

Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

0.6 /10
$0.13
Cover of Winter

Cover of Winter

Snow Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
: Put an age counter on Cover of Winter.

4.1 /10
$0.40
Flowering Field

Flowering Field

Enchantment — Aura

Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.5 /10
$0.23
Haazda Shield Mate

Haazda Shield Mate

Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.9 /10
$0.28
Heroism

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

0 /10
$0.15
Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor (1/3)

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.4 /10
$0.17
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