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Cards similar to Samite Blessing (400)

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Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

4.6 /10
$0.19
Glaring Aegis

Glaring Aegis

Enchantment — Aura

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

4.7 /10
$0.02
Green Ward

Green Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.

2.8 /10
$0.25
Guard Duty

Guard Duty

Enchantment — Aura

Enchant creature
Enchanted creature has defender.

3 /10
$0.04
Guildscorn Ward

Guildscorn Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from multicolored.

4.6 /10
$0.07
Harvestguard Alseids

Harvestguard Alseids

Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

4.9 /10
$0.06
Lance

Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.

1 /10
$0.23
Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
$0.52
On Thin Ice

On Thin Ice

Snow Enchantment — Aura

Enchant snow land you control
When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

7.9 /10
$1.19
Paladin Class

Paladin Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

9.1 /10
$0.40
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

2.9 /10
$0.24
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

0.6 /10
$0.18
Sentinels Eyes

Sentinel's Eyes

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

7.9 /10
$0.11
Shadow Lance

Shadow Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.

1.2 /10
$0.22
Shield of Duty and Reason

Shield of Duty and Reason

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green and from blue.

7.2 /10
$0.36
Sky Tether

Sky Tether

Enchantment — Aura

Enchant creature
Enchanted creature has defender and loses flying.

3.5 /10
$0.03
Vigilance

Vigilance

Enchantment — Aura

Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

2.6 /10
$0.11
White Ward

White Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.

2.1 /10
~$24
Zealots Conviction

Zealot's Conviction

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

4.9 /10
$0.02
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

2.3 /10
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