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Cards similar to Sanctum Custodian (400)

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Pilgrim of Virtue

Pilgrim of Virtue

Creature — Human Cleric (1/3)

Protection from black
, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

0.3 /10
$0.10
Reinforced Bulwark

Reinforced Bulwark

Artifact Creature — Wall (0/4)

Defender
: Prevent the next 1 damage that would be dealt to you this turn.

1.5 /10
$0.12
Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

1.7 /10
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Samite CenserBearer

Samite Censer-Bearer

Creature — Human Rebel Cleric (1/1)

, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

1.3 /10
$0.07
Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor (1/3)

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.4 /10
$0.17
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.5 /10
$0.17
Ursine Fylgja

Ursine Fylgja

Creature — Spirit Bear (3/3)

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
: Put a healing counter on Ursine Fylgja.

1.4 /10
$0.14
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.4 /10
$0.18
Archangel of Wrath

Archangel of Wrath

Creature — Angel (3/4)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3.8 /10
$0.28
Cleaving Skyrider

Cleaving Skyrider

Creature — Human Warrior (2/2)

Flash
Kicker (You may pay an additional as you cast this spell.)
Flying
When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

2.3 /10
$0.02
Knight of the Hokey Pokey

Knight of the Hokey Pokey

Creature — Knight (2/2)

First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

10 /10
$0.19
Oracle enVec

Oracle en-Vec

Creature — Human Wizard (1/1)

: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.

2.8 /10
$0.60
Otherworldly Escort

Otherworldly Escort

Creature — Human Detective (4/3)

Flash
When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
, , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.

3.6 /10
$0.09
Tajic Legions Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier (3/2)

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.

8.1 /10
$0.24
Apostle of Purifying Light

Apostle of Purifying Light

Creature — Human Cleric (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.

3.8 /10
$0.08
Archon of Absolution

Archon of Absolution

Creature — Archon (3/2)

Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

8 /10
$0.19
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier (3/2)

When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.8 /10
$0.17
Cliffside Rescuer

Cliffside Rescuer

Creature — Kor Soldier (2/2)

Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

6.8 /10
$0.11
Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
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Goldbug Humanitys Ally  Goldbug Scrappy Scout

Goldbug, Humanity's Ally // Goldbug, Scrappy Scout

Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug.

Goldbug, Scrappy Scout

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.

6.6 /10
$0.69
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