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Cards similar to Sanctum Custodian (400)

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Wellgabber Apothecary

Wellgabber Apothecary

Creature — Merfolk Cleric (2/3)

: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

0.7 /10
$0.04
Whipcorder

Whipcorder

Creature — Human Soldier Rebel (2/2)

, : Tap target creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.5 /10
$0.26
Wingbeat Warrior

Wingbeat Warrior

Creature — Bird Soldier Warrior (2/1)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

0.5 /10
$0.09
Wishmonger

Wishmonger

Creature — Unicorn Monger (3/3)

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

4.2 /10
$0.32
Witch Hunter

Witch Hunter

Creature — Human Cleric (1/1)

: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.

2.4 /10
$0.23
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2 /10
$0.10
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.6 /10
$0.20
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.18
Aegis of the Gods

Aegis of the Gods

Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

8.2 /10
$1.42
Aetherstorm Roc

Aetherstorm Roc

Creature — Bird (3/3)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.4 /10
$0.28
Agrus Kos Eternal Soldier

Agrus Kos, Eternal Soldier

Legendary Creature — Spirit Soldier (3/4)

Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)

6 /10
$0.16
Akroan Mastiff

Akroan Mastiff

Creature — Dog (2/2)

, : Tap target creature.

3.3 /10
$0.02
Akroan Skyguard

Akroan Skyguard

Creature — Human Soldier (1/1)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

4.1 /10
$0.13
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

2 /10
$0.26
Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.4 /10
$0.93
Alms Collector

Alms Collector

Creature — Cat Cleric (3/4)

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.

8.7 /10
$0.79
Amateur Auteur

Amateur Auteur

Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

10 /10
$0.12
Angel of Finality

Angel of Finality

Creature — Angel (3/4)

Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.

8.8 /10
$0.12
Angel of Vitality

Angel of Vitality

Creature — Angel (2/2)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

9.2 /10
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Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.5 /10
$0.15
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