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Cards similar to Sanctum of Ugin (400)

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Takenuma Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

9.9 /10
$8.11
The Seedcore

The Seedcore

Land — Sphere

: Add .
: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.
Corrupted — : Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

8.5 /10
$0.62
Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

9.9 /10
$0.43
Watermarket

Watermarket

Land

: Add . Spend this mana only to cast spells with watermarks.

10 /10
$0.17
Westvale Abbey  Ormendahl Profane Prince

Westvale Abbey // Ormendahl, Profane Prince

Land // Legendary Creature — Demon (0/0)

: Add .
, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Ormendahl, Profane Prince

Flying, lifelink, indestructible, haste

9.6 /10
--
Argoth Sanctum of Nature

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)

9.1 /10
$1.41
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

5.1 /10
$0.25
Base Camp

Base Camp

Land

Base Camp enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

6.9 /10
$0.06
Blighted Steppe

Blighted Steppe

Land

: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

7.5 /10
$0.13
Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

10 /10
~$20
Bonders Enclave

Bonders' Enclave

Land

: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.

9.8 /10
$1.08
Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

10 /10
--
Captivating Cave

Captivating Cave

Land — Cave

: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

7.1 /10
$0.03
Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.

9.9 /10
$4.36
Cave of Temptation

Cave of Temptation

Land

: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

7.6 /10
$0.03
Command Beacon

Command Beacon

Land

: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

9.9 /10
$4.84
Conduit Pylons

Conduit Pylons

Land — Desert

When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.

5.1 /10
$0.10
Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Land

: Add .
, : Put a storage counter on Crucible of the Spirit Dragon.
, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

9.1 /10
$2.91
Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

9.2 /10
$4.55
Detection Tower

Detection Tower

Land

: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

9 /10
$2.29
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