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Cards similar to Sanctum of Ugin (400)

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Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.

8.5 /10
$0.41
Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.

9.2 /10
$0.24
Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.

9.2 /10
$0.29
Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.

8.8 /10
$0.61
Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.

8.9 /10
$0.39
Volraths Stronghold

Volrath's Stronghold

Legendary Land

: Add .
, : Put target creature card from your graveyard on top of your library.

9.2 /10
~$96
Wandering Fumarole

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.
: Add or .
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

8.2 /10
$0.35
Witchs Cottage

Witch's Cottage

Land — Swamp

(: Add .)
Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

9.7 /10
$0.94
Academy Ruins

Academy Ruins

Legendary Land

: Add .
, : Put target artifact card from your graveyard on top of your library.

9.8 /10
~$14
Aether Hub

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).
: Add .
, Pay : Add one mana of any color.

7.8 /10
$0.18
Ancient Spring

Ancient Spring

Land

Ancient Spring enters the battlefield tapped.
: Add .
, Sacrifice Ancient Spring: Add .

3.6 /10
$0.18
Arcane Lighthouse

Arcane Lighthouse

Land

: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

9.6 /10
$4.91
Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.

9.4 /10
$0.37
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.15
Baldurs Gate

Baldur's Gate

Legendary Land — Gate

: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.

9.3 /10
--
Baraddr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.

9.3 /10
$0.86
Barbarian Ring

Barbarian Ring

Land

: Add . Barbarian Ring deals 1 damage to you.
Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

8.1 /10
--
Basilisk Gate

Basilisk Gate

Land — Gate

: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

9.2 /10
$0.15
Battlefield Forge

Battlefield Forge

Land

: Add .
: Add or . Battlefield Forge deals 1 damage to you.

9.9 /10
$6.86
Black Dragon Gate

Black Dragon Gate

Land — Gate

Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.

9.4 /10
$0.16
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