Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
Sorcery
This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Sorcery
Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
Creature — Elemental // Sorcery — Adventure (4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Stoke Genius
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Sorcery
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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