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Cards similar to Saprazzan Bailiff (400)

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Eternal Skylord

Eternal Skylord

Creature — Zombie Wizard (3/3)

When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.

8.6 /10
$0.10
Faerie Harbinger

Faerie Harbinger

Creature — Faerie Wizard (2/2)

Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

7.5 /10
$3.36
Feywild Caretaker

Feywild Caretaker

Creature — Orc Wizard (3/4)

When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

7.4 /10
$0.12
Floodgate

Floodgate

Creature — Wall (0/5)

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

4.8 /10
$0.04
Frostpyre Arcanist

Frostpyre Arcanist

Creature — Giant Wizard (2/5)

This spell costs less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.

1.2 /10
$0.02
Gitaxian Anatomist

Gitaxian Anatomist

Creature — Phyrexian Wizard (2/5)

When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

5.7 /10
$0.05
Gryff Vanguard

Gryff Vanguard

Creature — Human Knight (3/2)

Flying
When Gryff Vanguard enters the battlefield, draw a card.

1.7 /10
$0.35
Hightide Hermit

Hightide Hermit

Creature — Crab (4/4)

Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn't have defender.

3.9 /10
$0.04
Hunting Drake

Hunting Drake

Creature — Drake (2/2)

Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.

1 /10
$0.10
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.18
Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.3 /10
$0.03
Juvenile Mist Dragon

Juvenile Mist Dragon

Creature — Dragon (4/3)

Flying
Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.

6.5 /10
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Kederekt Leviathan

Kederekt Leviathan

Creature — Leviathan (5/5)

When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.5 /10
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Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

6.9 /10
$3.03
Kioras Dambreaker

Kiora's Dambreaker

Creature — Leviathan (5/6)

When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

5 /10
$0.01
Lamplighter of Selhoff

Lamplighter of Selhoff

Creature — Zombie Horror (3/5)

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

1.7 /10
$0.02
Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue (3/1)

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

5.9 /10
$0.07
Littjara Kinseekers

Littjara Kinseekers

Creature — Shapeshifter (2/4)

Changeling (This card is every creature type.)
When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

5.7 /10
$0.07
Lizardfolk Librarians

Lizardfolk Librarians

Creature — Lizard (2/4)

Double team
When Lizardfolk Librarians enters the battlefield, scry 2.

10 /10
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Mairsil the Pretender

Mairsil, the Pretender

Legendary Creature — Human Wizard (4/4)

When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

5.1 /10
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