Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Artifact Creature — Phyrexian Drone (1/1)
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Creature — Merfolk (2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Merfolk Wizard (1/1)
When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Creature — Merfolk Soldier (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Merfolk (1/2)
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Creature — Metathran Soldier (1/1)
Metathran Soldier can't be blocked.
Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
Creature — Illusion Sliver (1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature — Illusion (1/1)
: Mistform Stalker becomes the creature type of your choice until end of turn.
: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Creature — Faerie Rogue (1/2)
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Bird (1/1)
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Creature — Human Wizard (1/3)
: Target creature can't be blocked this turn.
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