Creature — Merfolk (1/2)
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Creature — Merfolk Wizard (1/1)
: Target instant or sorcery spell becomes the color of your choice.
Creature — Wall (0/4)
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature — Human Wizard (2/1)
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
Creature — Bird (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Creature — Merfolk (3/2)
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
Creature — Human Soldier (1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Creature — Human Soldier Rogue (1/1)
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
Creature — Elemental (2/1)
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
Creature — Human Wizard (1/1)
, : Target player discards a card. Activate only during your turn.
Creature — Shapeshifter (1/1)
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature — Human Rogue Guest (2/1)
When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Legendary Creature — Human Artificer (1/1)
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Human Soldier (2/1)
: Target Soldier gains flying until end of turn.
Creature — Siren (1/1)
: Target creature an opponent controls attacks you this turn if able.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
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