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Cards similar to Saproling Burst (400)

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Indomitable Might

Indomitable Might

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

8.4 /10
$0.18
Indrik Umbra

Indrik Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

4.7 /10
$1.05
Living Terrain

Living Terrain

Enchantment — Aura

Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

2.3 /10
$0.22
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.2 /10
$0.70
Mana Echoes

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.

8.9 /10
~$30
Market Festival

Market Festival

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.3 /10
$0.11
Merseine

Merseine

Enchantment — Aura

Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

1 /10
$0.14
Natures Blessing

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
$0.22
Natures Wrath

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

2.8 /10
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Octopus Umbra

Octopus Umbra

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.8 /10
$1.45
Overlaid Terrain

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have ": Add two mana of any one color."

4.1 /10
$0.50
Primitive Etchings

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

3.4 /10
$0.37
Prodigious Growth

Prodigious Growth

Enchantment — Aura

Enchant creature
Enchanted creature gets +7/+7 and has trample.

6.4 /10
$0.27
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

9.4 /10
$0.95
Ranger Class

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.

8.4 /10
$0.22
Ritual of Subdual

Ritual of Subdual

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.

2.3 /10
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The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

4.6 /10
$0.08
Vault 87 Forced Evolution

Vault 87: Forced Evolution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.

5.1 /10
$0.10
Vernal Equinox

Vernal Equinox

Enchantment

Any player may cast creature and enchantment spells as though they had flash.

5.4 /10
$1.30
Afiya Grove

Afiya Grove

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

2.3 /10
$1.34
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