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Cards similar to Savage Punch (400)

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Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$4.89
Winterthorn Blessing

Winterthorn Blessing

Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.9 /10
$0.04
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

5.2 /10
$0.02
Decisive Denial

Decisive Denial

Instant

Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays .

8.4 /10
$0.17
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

8.4 /10
$0.33
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.1 /10
$0.04
Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

5.1 /10
$0.03
Savage Smash

Savage Smash

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.05
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
$0.07
Dromokas Command

Dromoka's Command

Instant

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

8.1 /10
$0.30
Domris Ambush

Domri's Ambush

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

6.3 /10
$0.09
Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.6 /10
$0.02
Gleeful Sabotage

Gleeful Sabotage

Sorcery

Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

4.7 /10
$0.28
Lifes Legacy

Life's Legacy

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.

9.4 /10
$2.44
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
$0.25
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Tumbleweed Rising

Tumbleweed Rising

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.5 /10
$0.07
Adventure Awaits

Adventure Awaits

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

5.2 /10
$0.02
An Incident Has Occurred

An Incident Has Occurred

Sorcery

Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.

0.2 /10
$0.02
Atraxas Fall

Atraxa's Fall

Sorcery

Destroy target artifact, battle, enchantment, or creature with flying.

7 /10
$0.06
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