Creature — Imp (2/3)
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Creature — Insect Horror (2/1)
Flying
When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Creature — Wall (3/2)
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
Creature — Skeleton (1/1)
: Exile Carrionette and target creature unless that creature's controller pays . Activate only if Carrionette is in your graveyard.
Creature — Kor Rogue Minion (2/2)
, : Target player discards a card. Activate only as a sorcery.
Creature — Zombie // Creature — Zombie (1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
Catapult Captain
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
Creature — Horror Mercenary (2/2)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Human Mercenary (4/2)
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Human Mercenary (2/1)
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
Enchantment Creature — Nymph (2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
Creature — Wall (0/5)
Defender (This creature can't attack.)
Protection from black
Creature — Zombie (2/2)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Devil (4/2)
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
Artifact Creature — Equipment Insect (2/2)
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Horror (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Creature — Spirit (1/1)
: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Snow Creature — Shade (1/1)
Flying
: Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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