Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
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