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Cards similar to Scent of Jasmine (400)

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Astral Confrontation

Astral Confrontation

Instant

This spell costs less to cast for each opponent you're attacking.
Exile target creature.

3.6 /10
$0.02
Astral Steel

Astral Steel

Instant

Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

4.9 /10
$0.14
Benediction of Moons

Benediction of Moons

Sorcery

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

2.3 /10
$0.05
Blessing of Belzenlok

Blessing of Belzenlok

Instant

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

4.4 /10
$0.04
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

1.9 /10
$0.01
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

1.2 /10
--
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

10 /10
$1.34
Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

1.6 /10
$0.09
Brightstone Ritual

Brightstone Ritual

Instant

Add for each Goblin on the battlefield.

9.2 /10
$1.38
Camouflage

Camouflage

Instant

Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

1.7 /10
--
Clever Concealment

Clever Concealment

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

9.6 /10
~$12
Compound Fracture

Compound Fracture

Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

10 /10
--
Concerted Defense

Concerted Defense

Instant

Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

5.9 /10
$0.04
Condescend

Condescend

Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.2 /10
$0.35
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
--
Crumble

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

3.4 /10
--
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 /10
$0.02
Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

9.7 /10
$0.89
Dizzy Spell

Dizzy Spell

Instant

Target creature gets -3/-0 until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

7.3 /10
$0.39
Dominarias Judgment

Dominaria's Judgment

Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

2.8 /10
$0.32
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