Legendary Creature — Kor Advisor (2/4)
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Creature — Elephant (3/5)
Kicker (You may pay an additional as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Creature — Griffin (1/4)
Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Creature — Angel Spirit (2/2)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Creature — Human Soldier (3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Cat Bard Druid (3/3)
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
Creature — Human Knight (2/2)
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Goat Beast (4/6)
When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Angel Warrior (4/3)
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Creature — Beast (4/5)
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Creature — Dwarf Warrior (4/4)
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Creature — Bird (2/2)
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
Creature — Human Artificer Scout (4/4)
When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Angel (4/4)
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Legendary Creature — Human Assassin (3/3)
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Creature — Hippogriff (3/3)
Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
Creature — Angel (3/4)
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Artifact Creature — Gargoyle (2/3)
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
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