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Cards similar to Scorched Earth (400)

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Highway Robbery

Highway Robbery

Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.3 /10
$0.12
Improvised Club

Improvised Club

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.
Improvised Club deals 4 damage to any target.

4.2 /10
$0.02
Incendiary Command

Incendiary Command

Sorcery

Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.

7.9 /10
$1.35
Increasing Confusion

Increasing Confusion

Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.30
Kazuuls Fury  Kazuuls Cliffs

Kazuul's Fury // Kazuul's Cliffs

Instant // Land

As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Kazuul's Cliffs

Kazuul's Cliffs enters the battlefield tapped.
: Add .

9.5 /10
$0.28
Mask of the Mimic

Mask of the Mimic

Instant

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

3 /10
$0.46
Plunder

Plunder

Sorcery

Destroy target artifact or land.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 /10
$0.17
Pyrrhic Blast

Pyrrhic Blast

Instant

As an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.

5.4 /10
$0.04
Radiant Flames

Radiant Flames

Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

4.7 /10
$0.09
Scapegoat

Scapegoat

Instant

As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.

5.8 /10
$0.46
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.

4.6 /10
$0.50
Skeletal Scrying

Skeletal Scrying

Instant

As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.

7.1 /10
$0.25
Skull Fracture

Skull Fracture

Sorcery

Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.1 /10
$0.25
Soulblast

Soulblast

Instant

As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.

3.8 /10
$0.41
Strategy Schmategy

Strategy, Schmategy

Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.

10 /10
$1.71
Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.7 /10
$0.19
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.27
Village Rites

Village Rites

Instant

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.

9.9 /10
$0.18
Alchemists Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.7 /10
$0.01
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

0.1 /10
$0.03
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