Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Instant
Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Blood
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Instant
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Instant
Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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