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Cards similar to Scour (400)

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Trevas Charm

Treva's Charm

Instant

Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.

5.3 /10
$0.30
Vanish into Memory

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

6.3 /10
$0.30
Vanquish

Vanquish

Instant

Destroy target blocking creature.

0.7 /10
$0.07
Withstand

Withstand

Instant

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.

0.8 /10
$0.06
You Happen On a Glade

You Happen On a Glade

Instant

Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.

8 /10
$0.09
Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.10
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.33
Angels Mercy

Angel's Mercy

Instant

You gain 7 life.

4 /10
$0.08
Army of Allah

Army of Allah

Instant

Attacking creatures get +2/+0 until end of turn.

1 /10
~$30
Bar the Door

Bar the Door

Instant

Creatures you control get +0/+4 until end of turn.

7.6 /10
$0.26
Blood of the Martyr

Blood of the Martyr

Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

4.4 /10
$1.02
Bold Defense

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

0.6 /10
$0.08
Choking Fumes

Choking Fumes

Instant

Put a -1/-1 counter on each attacking creature.

2.7 /10
$0.20
Contractual Safeguard

Contractual Safeguard

Instant

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

7.6 /10
$0.50
Coordinated Charge

Coordinated Charge

Instant

Creatures you control get +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.02
Cranial Extraction

Cranial Extraction

Sorcery — Arcane

Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

2 /10
$0.73
Defensive Maneuvers

Defensive Maneuvers

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

1.1 /10
$0.07
Even the Odds

Even the Odds

Instant

Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.

1.4 /10
$0.12
For the Ancestors

For the Ancestors

Instant

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.7 /10
$3.10
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.2 /10
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