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Cards similar to Scour (400)

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Fortify

Fortify

Instant

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

3.3 /10
$0.01
Guardians Pledge

Guardians' Pledge

Instant

White creatures you control get +2/+2 until end of turn.

2.4 /10
$0.21
Heartwarming Redemption

Heartwarming Redemption

Instant

Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.

7.3 /10
$0.10
Heroic Charge

Heroic Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

3 /10
$0.03
Hold the Line

Hold the Line

Instant

Blocking creatures get +7/+7 until end of turn.

4.5 /10
$0.30
Holy Light

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

0.9 /10
$0.40
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

4.5 /10
$0.02
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.

8.8 /10
$1.65
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.4 /10
$0.11
Masters Call

Master's Call

Instant

Create two 1/1 colorless Myr artifact creature tokens.

5.6 /10
$0.11
Memory Deluge

Memory Deluge

Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$3.06
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

0.6 /10
$0.21
Olrins Searing Light

Olórin's Searing Light

Instant

Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

6.4 /10
$0.97
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

10 /10
$1.00
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

0.5 /10
$0.04
Quandrix Command

Quandrix Command

Instant

Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.

8.4 /10
$0.26
Ramosian Rally

Ramosian Rally

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.

1.7 /10
$0.24
Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5 /10
$0.02
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

4 /10
$0.39
Reviving Dose

Reviving Dose

Instant

You gain 3 life.
Draw a card.

3.2 /10
$0.15
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