Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add .
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.
: Add .
, : Add , , or .
Land
Gates of Istfell enters the battlefield tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
Land — Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
: Add .
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
: Add .
: Add one mana of any type that a Gate you control could produce.
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add .
Land — Forest
(: Add .)
Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add .
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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