← Edit search Random card

Cards similar to Scourgemark (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Launch

Launch

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.

3.5 /10
$0.19
Lingering Mirage

Lingering Mirage

Enchantment — Aura

Enchant land
Enchanted land is an Island.
Cycling (, Discard this card: Draw a card.)

3.1 /10
$0.27
Maggot Therapy

Maggot Therapy

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +2/-2.

0.3 /10
$0.10
Manacles of Decay

Manacles of Decay

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.

0.2 /10
$0.06
Minions Return

Minion's Return

Enchantment — Aura

Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

8.4 /10
$0.24
Mists of Littjara

Mists of Littjara

Enchantment — Aura

Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.

1.1 /10
$0.04
Mogiss Favor

Mogis's Favor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

3.3 /10
$0.02
Mystic Subdual

Mystic Subdual

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

6.4 /10
$0.07
Necrogenesis

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

7.9 /10
$0.26
Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

4.2 /10
$0.34
Omen of the Sea

Omen of the Sea

Enchantment

Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.

8.8 /10
$0.09
Ordeal of Nylea

Ordeal of Nylea

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

9 /10
$0.13
Ordeal of Thassa

Ordeal of Thassa

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.

5.4 /10
$0.10
Out of the Tombs

Out of the Tombs

Enchantment

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.

8.9 /10
$2.05
Patriarchs Desire

Patriarch's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

0.3 /10
$0.05
Pin to the Earth

Pin to the Earth

Enchantment — Aura

Enchant creature
Enchanted creature gets -6/-0.

1.2 /10
$0.04
Power Taint

Power Taint

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)

1.8 /10
$0.17
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

3.8 /10
$0.05
Ritual of Steel

Ritual of Steel

Enchantment — Aura

Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.

1.5 /10
$0.09
Rogue Class

Rogue Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

8.9 /10
$4.30
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.