Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
Enchantment — Aura
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Enchantment
: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
Enchantment
Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Enchantment — Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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