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Cards similar to Scrambleverse (400)

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Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

3.2 /10
$0.48
Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

3.2 /10
$0.81
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

0.3 /10
$0.17
Divergent Transformations

Divergent Transformations

Instant

Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

7.4 /10
$0.39
Dragons Approach

Dragon's Approach

Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.

7.9 /10
$1.91
Ember Gale

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

1.4 /10
$0.08
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

8.4 /10
$1.57
End the Festivities

End the Festivities

Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

9.3 /10
$0.82
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.

6.2 /10
$0.07
Enduring Ideal

Enduring Ideal

Sorcery

Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

4.7 /10
$2.56
Eunuchs Intrigues

Eunuchs' Intrigues

Sorcery

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

0.3 /10
~$14
Everything Comes to Dust

Everything Comes to Dust

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

7.4 /10
$1.14
Fatal Grudge

Fatal Grudge

Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.

7.3 /10
$0.05
Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

6.8 /10
$0.11
Fight with Fire

Fight with Fire

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

4.4 /10
$0.02
Flame Fusillade

Flame Fusillade

Sorcery

Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

7.1 /10
$5.81
Flower  Flourish

Flower // Flourish

Sorcery // Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Flourish

Creatures you control get +2/+2 until end of turn.

4.9 /10
$0.05
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

9.9 /10
$5.38
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.70
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.79
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