Creature — Human Werewolf // Creature — Werewolf (3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Werewolf Ransacker
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Creature — Phoenix (3/3)
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
Creature — Vampire // Creature — Vampire (2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
Deadly Dancer
Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.
Creature — Elemental Ox (5/1)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
Artifact Creature — Cat (0/0)
Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
Enchantment Creature — Human Warrior (3/2)
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Human Nomad (2/2)
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Creature — Human Barbarian (1/2)
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Creature — Insect (2/2)
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Legendary Creature — God // Legendary Artifact (3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Harnfel, Horn of Bounty
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Creature — Elemental Cat (7/1)
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Demon Knight (3/3)
Trample
Devastating Charge — Other creatures you control have trample.
Creature — Vampire Knight (4/4)
Flying
Commander creatures you control get +2/+2 and have haste.
Creature — Sliver (2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
Creature — Goblin Rogue (2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Creature — Elemental Dog (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Creature — Dwarf (1/1)
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Creature — Human Scout Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Neck Breaker
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Legendary Creature — Goblin Pirate (3/3)
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
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