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Cards similar to Screams from Within (400)

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Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

2.5 /10
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Dying Wail

Dying Wail

Enchantment — Aura

Enchant creature
When enchanted creature dies, target player discards two cards.

1.3 /10
$0.11
Dying Wish

Dying Wish

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

6.3 /10
$0.12
Font of Return

Font of Return

Enchantment

, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.

3.9 /10
$0.05
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

8.8 /10
$1.56
Inner Demon

Inner Demon

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

5.2 /10
$0.15
Lilianas Talent

Liliana's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[?8]: Put all creature cards from all graveyards onto the battlefield under your control."
Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

7.7 /10
$0.46
Lord Skitters Blessing

Lord Skitter's Blessing

Enchantment

When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

7.6 /10
$0.33
Malevolent Awakening

Malevolent Awakening

Enchantment

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

4 /10
$0.23
Necrosynthesis

Necrosynthesis

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

7.6 /10
$0.08
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

9.1 /10
$2.60
Parallax Dementia

Parallax Dementia

Enchantment — Aura

Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

1.7 /10
$0.07
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Vampirism

Vampirism

Enchantment — Aura

Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.

1.5 /10
$0.23
Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

2.4 /10
$0.08
Cast into Darkness

Cast into Darkness

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-0 and can't block.

2.5 /10
$0.04
Chime of Night

Chime of Night

Enchantment — Aura

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

4.6 /10
$0.17
Clinging Darkness

Clinging Darkness

Enchantment — Aura

Enchant creature
Enchanted creature gets -4/-1.

1.1 /10
$0.09
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

3.4 /10
$0.08
Debilitating Injury

Debilitating Injury

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-2.

1.7 /10
$0.07
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