Creature — Elf (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Creature — Elf Ranger (1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Dryad (1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
Creature — Human Detective (1/1)
When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature — Phyrexian Elf Druid (1/2)
: Put an oil counter on Rustvine Cultivator.
, Remove an oil counter from Rustvine Cultivator: Untap target land.
Creature — Ooze (0/0)
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature — Dryad (0/3)
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Creature — Merfolk Scout (1/1)
: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Mutant (0/0)
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Creature — Human Warrior (1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Creature — Elf (1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Creature — Spike Drone (0/0)
Spike Drone enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Creature — Raccoon Lizard Bird (1/1)
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
Creature — Human Spellshaper (1/1)
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.
Creature — Human Wizard (1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Elemental (1/1)
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
Creature — Wolf (1/2)
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
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