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Cards similar to Sea Gate Loremaster (400)

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Academy Journeymage

Academy Journeymage

Creature — Human Wizard (3/2)

This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

3.1 /10
$0.02
Aetherling

Aetherling

Creature — Shapeshifter (4/5)

: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.

5.7 /10
$0.31
Aethersnipe

Aethersnipe

Creature — Elemental (4/4)

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.2 /10
$0.10
Agency Outfitter

Agency Outfitter

Creature — Sphinx Detective (4/3)

Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

1.5 /10
$0.02
Aquamorph Entity

Aquamorph Entity

Creature — Shapeshifter (0/0)

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1.5 /10
$0.06
Arcane Savant

Arcane Savant

Creature — Human Wizard (3/3)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

0.4 /10
$0.24
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard (3/4)

: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.

9.2 /10
$0.21
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.12
Archive Dragon

Archive Dragon

Creature — Dragon Wizard (4/6)

Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Archive Dragon enters the battlefield, scry 2.

4.9 /10
$0.02
Argent Sphinx

Argent Sphinx

Creature — Sphinx (4/3)

Flying
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

5.6 /10
$0.13
Armored Galleon

Armored Galleon

Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

0.6 /10
$1.02
Ascending Aven

Ascending Aven

Creature — Bird Soldier (3/2)

Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.3 /10
$0.09
Atemsis AllSeeing

Atemsis, All-Seeing

Legendary Creature — Sphinx (4/5)

Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

7.5 /10
$0.25
Augury Raven

Augury Raven

Creature — Bird (3/3)

Flying
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.1 /10
$0.02
Aura Thief

Aura Thief

Creature — Illusion (2/2)

Flying
When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

7 /10
$4.38
Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier (2/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.8 /10
$0.05
Azure Fleet Admiral

Azure Fleet Admiral

Creature — Human Pirate (3/3)

When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.

7.5 /10
$0.03
Battleground Geist

Battleground Geist

Creature — Spirit (3/3)

Flying
Other Spirit creatures you control get +1/+0.

3.6 /10
--
Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

: Gain control of target creature with power less than or equal to the number of creatures you control.

6.8 /10
$1.83
Belltower Sphinx

Belltower Sphinx

Creature — Sphinx (2/5)

Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

4 /10
$0.06
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