Creature — Salamander Pirate (3/3)
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Vedalken Artificer (1/3)
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature — Human Knight // Creature — Phyrexian Knight (2/1)
: Transform Order of the Mirror. Activate only as a sorcery. ( can be paid with either or 2 life.)
Order of the Alabaster Host
Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
Creature — Starfish (0/1)
: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Sorcery // Creature — Nightmare (0/0)
Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Legendary Artifact Creature — Phyrexian Vedalken (2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Creature — Human Knight (2/2)
Flying, vigilance
: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Legendary Creature — Human Advisor (1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
Creature — Phyrexian Wizard (2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
Creature — Bird Wizard (2/2)
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Creature — Squid Horror (1/1)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Creature — Faerie Spellshaper (1/1)
Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
Creature — Human Wizard (1/1)
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Creature — Wall (1/3)
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature — Human Detective (2/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature — Merfolk Soldier (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Squid Beast (1/3)
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Legendary Creature — Spirit Pirate (2/3)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
Creature — Human Rogue (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.
Creature — Merfolk Soldier (0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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