← Edit search Random card

Cards similar to Seal of Fire (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Rivalry

Rivalry

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.

2.4 /10
$0.28
Roiling Vortex

Roiling Vortex

Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
: Your opponents can't gain life this turn.

9 /10
$1.87
Samite Blessing

Samite Blessing

Enchantment — Aura

Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

2.2 /10
$0.14
Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

2.6 /10
--
Scald

Scald

Enchantment

Whenever a player taps an Island for mana, Scald deals 1 damage to that player.

2.6 /10
$0.27
Searing Meditation

Searing Meditation

Enchantment

Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to any target.

2.2 /10
$0.26
See Red

See Red

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

2.1 /10
$0.04
Sixth Sense

Sixth Sense

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

8.4 /10
$0.21
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

9.5 /10
$4.98
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

8.3 /10
$6.92
Spider Climb

Spider Climb

Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2 /10
$0.17
Spikefield Hazard  Spikefield Cave

Spikefield Hazard // Spikefield Cave

Instant // Land

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

Spikefield Cave

Spikefield Cave enters the battlefield tapped.
: Add .

9 /10
$0.59
Spikeshot Elder

Spikeshot Elder

Creature — Goblin Shaman (1/1)

: Spikeshot Elder deals damage equal to its power to any target.

5.4 /10
$0.24
Steam Vines

Steam Vines

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

1.6 /10
$0.21
Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.5 /10
$0.20
Stormbind

Stormbind

Enchantment

, Discard a card at random: Stormbind deals 2 damage to any target.

0.3 /10
$0.15
Sulfuric Vapors

Sulfuric Vapors

Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

2.3 /10
$0.40
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

9 /10
$2.21
Sunspring Expedition

Sunspring Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

4.2 /10
$0.13
Territorial Dispute

Territorial Dispute

Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.

0.9 /10
$0.37
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.