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Cards similar to Searing Rays (400)

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Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.6 /10
$0.21
Limits of Solidarity

Limits of Solidarity

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)

3.9 /10
$0.05
Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.6 /10
$0.06
Mark of Mutiny

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

7.6 /10
$0.16
Mascot Interception

Mascot Interception

Sorcery

This spell costs less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

3.7 /10
$0.03
Metallic Mastery

Metallic Mastery

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

2.4 /10
$0.18
Mizzixs Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.6 /10
$2.00
Mogg Alarm

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.

5 /10
$0.31
Molten Birth

Molten Birth

Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

7 /10
$0.11
Molten Duplication

Molten Duplication

Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5.3 /10
$8.75
Mutiny

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

5.8 /10
$0.07
Nahiris Lithoforming

Nahiri's Lithoforming

Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

8.3 /10
$0.21
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
$0.06
Portent of Betrayal

Portent of Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.4 /10
$0.04
Price of Loyalty

Price of Loyalty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

6.2 /10
$0.01
Quarrels End

Quarrel's End

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.

6.2 /10
$0.03
Rals Reinforcements

Ral's Reinforcements

Sorcery

Create two 1/1 blue and red Elemental creature tokens.

7 /10
$0.03
Rally at the Hornburg

Rally at the Hornburg

Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

7.1 /10
$0.06
Raze to the Ground

Raze to the Ground

Sorcery

This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.

3.7 /10
$0.02
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
$0.43
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