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Cards similar to Searing Spear Askari (400)

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Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
Bloodstone Goblin

Bloodstone Goblin

Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

2.1 /10
$0.04
Dinotomaton

Dinotomaton

Artifact Creature — Dinosaur Gnome (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.

4.2 /10
$0.02
Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

3 /10
$0.02
Farid Enterprising Salvager

Farid, Enterprising Salvager

Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.

7 /10
$0.10
Immolation Shaman

Immolation Shaman

Creature — Viashino Shaman (1/3)

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.

8.2 /10
$0.39
Ogre Errant

Ogre Errant

Creature — Ogre Knight (3/4)

Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.6 /10
$0.02
Proficient Pyrodancer

Proficient Pyrodancer

Creature — Human Performer (2/3)

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

0.7 /10
$0.02
Quilled Charger

Quilled Charger

Creature — Porcupine Mount (4/3)

Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

0.3 /10
$0.03
TwoHeaded Giant

Two-Headed Giant

Creature — Giant Warrior (4/4)

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

5.9 /10
$0.18
Body Dropper

Body Dropper

Creature — Devil Warrior (2/2)

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

7.2 /10
$0.03
Burning Shield Askari

Burning Shield Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Burning Shield Askari gains first strike until end of turn.

1 /10
$0.12
Monoxa Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee (3/3)

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.

5.1 /10
$0.12
Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.1 /10
$0.03
Stirring Bard

Stirring Bard

Creature — Dragon Bard (0/4)

Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration — : Target creature gains menace and haste until end of turn.

6.9 /10
$0.05
Akki Drillmaster

Akki Drillmaster

Creature — Goblin Shaman (2/2)

: Target creature gains haste until end of turn.

2.7 /10
$0.15
Akroan Line Breaker

Akroan Line Breaker

Creature — Human Warrior (2/1)

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1.4 /10
$0.07
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.07
Axgard Cavalry

Axgard Cavalry

Creature — Dwarf Berserker (2/2)

: Target creature gains haste until end of turn.

7.7 /10
$0.03
Barbarian Guides

Barbarian Guides

Creature — Human Barbarian (1/2)

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

0.9 /10
$0.16
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