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Cards similar to Seasinger (400)

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Barrin Master Wizard

Barrin, Master Wizard

Legendary Creature — Human Wizard (1/1)

, Sacrifice a permanent: Return target creature to its owner's hand.

6.9 /10
~$12
Barrin Tolarian Archmage

Barrin, Tolarian Archmage

Legendary Creature — Human Wizard (2/2)

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

7.7 /10
$0.15
Brine Seer

Brine Seer

Creature — Human Wizard (1/1)

, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

1.9 /10
$0.23
Brokers Veteran

Brokers Veteran

Creature — Human Soldier (2/1)

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.1 /10
$0.02
Burdened Aerialist

Burdened Aerialist

Creature — Human Pirate (3/1)

When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.

5.6 /10
$0.06
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.3 /10
$0.07
Celestial Regulator

Celestial Regulator

Creature — Angel Advisor (2/3)

Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

4.2 /10
$0.03
Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

6.8 /10
$2.71
Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
$2.73
Cephalid Inkshrouder

Cephalid Inkshrouder

Creature — Cephalid (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

4.4 /10
$0.16
Cephalid Pathmage

Cephalid Pathmage

Creature — Cephalid Wizard (1/2)

Cephalid Pathmage can't be blocked.
, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

3 /10
$0.13
Cephalid Snitch

Cephalid Snitch

Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

1.9 /10
$0.17
Cerulean Drake

Cerulean Drake

Creature — Drake (1/1)

Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

5 /10
$0.07
Chancellor of Tales

Chancellor of Tales

Creature — Faerie Advisor (2/3)

Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

6.4 /10
$0.02
Charix the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

8.9 /10
$0.76
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.8 /10
$0.61
Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.7 /10
$0.20
Dawnray Archer

Dawnray Archer

Creature — Human Archer (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, : Dawnray Archer deals 1 damage to target attacking or blocking creature.

3.6 /10
$0.14
Denethor Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble (1/3)

When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

5.5 /10
$0.25
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.4 /10
$0.09
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