Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Basilisk (3/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Snake (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Rat (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Scorpion (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Warrior (2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Elf Rogue (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Dryad Horror (1/1)
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature — Spider (1/1)
Deathtouch
Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
Creature — Elf Warrior (1/2)
Deathtouch
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Creature — Wurm (1/1)
Teething Wurmlet has deathtouch as long as you control three or more artifacts.
Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
Creature — Snake (1/2)
Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature — Faerie (1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Creature — Elf Shaman (1/1)
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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