Creature — Spirit (1/1)
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Legendary Creature — Human Soldier (3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
Creature — Griffin (3/3)
At the beginning of your upkeep, tap target creature.
Creature — Avatar (4/7)
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Angel (4/4)
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature — Human Soldier (2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Legendary Creature — Human Wizard (3/5)
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Creature — Angel Horror (4/4)
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Creature — Angel (4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Creature — Angel (5/5)
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Legendary Creature — Angel (4/4)
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Legendary Creature — Dragon Spirit (5/5)
When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.
Creature — Treefolk Warrior (3/5)
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Creature — Cat Beast (4/6)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature — Dragon (4/4)
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Creature — Human Soldier (3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Creature — Angel Spirit (2/2)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
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