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Cards similar to Serra Ascendant (400)

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Hero of Bretagard

Hero of Bretagard

Creature — Human Warrior (1/1)

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.

6.9 /10
$0.15
Inquisitors Ox

Inquisitor's Ox

Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

1.5 /10
$0.10
Judges Familiar

Judge's Familiar

Creature — Bird (1/1)

Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .

7.7 /10
$0.37
Linvala the Preserver

Linvala, the Preserver

Legendary Creature — Angel (5/5)

Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

5.7 /10
$0.34
Lone Rider  It That Rides as One

Lone Rider // It That Rides as One

Creature — Human Knight // Creature — Eldrazi Horror (1/1)

First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

It That Rides as One

First strike, trample, lifelink

6.3 /10
$0.21
Mandible Justiciar

Mandible Justiciar

Artifact Creature — Phyrexian Cleric (2/1)

Lifelink
Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn.

5.1 /10
$0.03
Moorland Drifter

Moorland Drifter

Creature — Spirit (2/2)

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

0.4 /10
$0.03
Mystic Visionary

Mystic Visionary

Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

0.1 /10
$0.11
Noble Banneret

Noble Banneret

Creature — Human Knight (3/3)

Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

0 /10
$0.10
Paranoid ParishBlade

Paranoid Parish-Blade

Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

0.2 /10
$0.01
Possessed Nomad

Possessed Nomad

Creature — Human Nomad Horror (3/3)

Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."

0 /10
$0.32
Putrid Imp

Putrid Imp

Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

7.4 /10
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Saradoc Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen (2/4)

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

6 /10
$0.21
Seeker of the Way

Seeker of the Way

Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

5.1 /10
$0.08
Skyhunter Strike Force

Skyhunter Strike Force

Creature — Cat Knight (2/2)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.

8.9 /10
$1.95
Sublime Archangel

Sublime Archangel

Creature — Angel (4/3)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

7.8 /10
$2.58
Thieves Guild Enforcer

Thieves' Guild Enforcer

Creature — Human Rogue (1/1)

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

8.2 /10
$0.20
Thirsting Shade

Thirsting Shade

Creature — Shade (1/1)

Lifelink
: Thirsting Shade gets +1/+1 until end of turn.

2.7 /10
$0.02
Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.9 /10
$0.22
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.5 /10
$0.13
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