Creature — Spirit (2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Creature — Kithkin Soldier (2/2)
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Legendary Creature — Bird Noble (3/4)
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Creature — Bird (3/3)
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
Creature — Dinosaur (2/2)
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
Legendary Creature — Human Soldier (3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.
Creature — Human Rebel Scout (1/4)
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
Legendary Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Creature — Angel (3/3)
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature — Bird Advisor (3/3)
Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Creature — Human Soldier (4/5)
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Bird Soldier (3/3)
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature — Elemental (2/4)
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Creature — Pegasus (2/3)
Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Creature — Bird Soldier (2/6)
Flying
: Swooping Talon loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Bird Warrior (2/2)
Flying
You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Artificer (2/3)
Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.
Creature — Angel (4/4)
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Creature — Unicorn Monger (3/3)
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
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