Tribal Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip
Artifact — Equipment
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Robot (3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Artifact — Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
Artifact — Equipment
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact Creature — Myr (1/1)
: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Artifact Creature — Wall (0/4)
Defender
: Creatures you control gain haste until end of turn.
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Artifact
, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Artifact — Equipment
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact
You may choose not to untap Deserter's Quarters during your untap step.
, : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact — Equipment // Land
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip
Lost Vale
(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact
Ebony Fly enters the battlefield tapped.
: Add .
: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.
Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Artifact
Activated abilities of creature cards in your graveyard cost less to activate.
Tap an untapped Zombie you control: Target player mills a card.
Artifact Creature — Golem (1/2)
Kicker (You may pay an additional as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
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