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Cards similar to Shed Weakness (400)

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Mutagenic Growth

Mutagenic Growth

Instant

( can be paid with either or 2 life.)
Target creature gets +2/+2 until end of turn.

6.6 /10
$1.34
Pippins Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

5.6 /10
$0.02
Primal Bellow

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

7.6 /10
$0.28
Scent of Ivy

Scent of Ivy

Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

2.4 /10
$0.23
Untamed Might

Untamed Might

Instant

Target creature gets +X/+X until end of turn.

3.4 /10
$0.05
Wirewood Pride

Wirewood Pride

Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

6.2 /10
$0.18
Hapatras Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

5.1 /10
$0.13
Barkshell Blessing

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.6 /10
$0.09
Strength of the Coalition

Strength of the Coalition

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

3.8 /10
$0.02
Arachnoid Adaptation

Arachnoid Adaptation

Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

5.7 /10
$0.04
Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
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Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.9 /10
$0.38
Get a Leg Up

Get a Leg Up

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

2.8 /10
$0.05
Leaping Ambush

Leaping Ambush

Instant

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

5.2 /10
$0.02
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

5.4 /10
$0.06
Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

5.1 /10
$0.04
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.05
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8 /10
$0.13
Shape the Sands

Shape the Sands

Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

3.7 /10
$0.04
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
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