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Cards similar to Shielded Passage (400)

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Embolden

Embolden

Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.3 /10
$0.15
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

9.5 /10
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Guardian Naga  Banishing Coils

Guardian Naga // Banishing Coils

Creature — Naga // Instant — Adventure (5/6)

Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.

Banishing Coils

Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

6.5 /10
$0.06
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

3.9 /10
$0.11
Shining Shoal

Shining Shoal

Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

3 /10
$4.68
Stand  Deliver

Stand // Deliver

Instant // Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Deliver

Return target permanent to its owner's hand.

0.9 /10
$0.02
Torch the Tower

Torch the Tower

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

4.8 /10
$0.07
Alchemists Gift

Alchemist's Gift

Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

5.6 /10
$0.05
Angelic Intervention

Angelic Intervention

Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

6.9 /10
$0.06
Aspirants Ascent

Aspirant's Ascent

Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

6.1 /10
$0.03
Avenging Arrow

Avenging Arrow

Instant

Destroy target creature that dealt damage this turn.

3.2 /10
$0.04
Blood of the Martyr

Blood of the Martyr

Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

4.4 /10
$1.02
Chaos Charm

Chaos Charm

Instant

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

3 /10
$0.14
Charge of the Mites

Charge of the Mites

Instant

Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

7.4 /10
$0.08
Contractual Safeguard

Contractual Safeguard

Instant

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

7.6 /10
$0.50
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.4 /10
$0.35
Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.5 /10
$0.05
Deep Wood

Deep Wood

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.

2.1 /10
$0.24
Divine Light

Divine Light

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

2.4 /10
$0.12
Dromokas Command

Dromoka's Command

Instant

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

8.1 /10
$0.29
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