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Cards similar to Shields of Velis Vel (400)

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Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.
Draw a card.

8.4 /10
$0.04
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.9 /10
$0.18
Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

0.6 /10
$1.94
Guardian Angel

Guardian Angel

Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

0.4 /10
$0.15
Iron Will

Iron Will

Instant

Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.1 /10
$0.13
Niveous Wisps

Niveous Wisps

Instant

Target creature becomes white until end of turn. Tap that creature.
Draw a card.

6.7 /10
$0.76
Qilins Blessing

Qilin's Blessing

Instant

Target creature gets +2/+2 until end of turn.

0.7 /10
$0.05
Regents Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

4.7 /10
$0.02
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.6 /10
$0.01
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

4.9 /10
$0.10
Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

1.6 /10
$0.17
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2.6 /10
$0.08
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.04
Tactical Advantage

Tactical Advantage

Instant

Target blocking or blocked creature you control gets +2/+2 until end of turn.

10 /10
--
Veterans Reflexes

Veteran's Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

3.2 /10
$0.04
Wojek Siren

Wojek Siren

Instant

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

1.3 /10
$0.07
Youre Ambushed on the Road

You're Ambushed on the Road

Instant

Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.

4.6 /10
--
Glyph of Life

Glyph of Life

Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

2.7 /10
$0.28
Orims Chant

Orim's Chant

Instant

Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

7.7 /10
~$14
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.40
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