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Cards similar to Shifting Loyalties (400)

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Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
$0.46
Call the Skybreaker

Call the Skybreaker

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

5.1 /10
$0.21
Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

6.3 /10
$0.22
Drastic Revelation

Drastic Revelation

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

1.4 /10
$0.10
Elemental Summoning

Elemental Summoning

Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

2.5 /10
$0.02
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

8.4 /10
$1.70
Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

7.6 /10
$0.25
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

9.2 /10
$1.47
Hot Fix

Hot Fix

Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

10 /10
$0.17
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.3 /10
$0.14
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

4.5 /10
$0.15
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

7.9 /10
$0.08
Nissas Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

3.3 /10
$0.08
Political Trickery

Political Trickery

Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

5.2 /10
$3.57
Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4.3 /10
$0.06
Said  Done

Said // Done

Sorcery // Instant

Return target instant or sorcery card from your graveyard to your hand.

Done

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

5.9 /10
$0.07
Soulquake

Soulquake

Sorcery

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

2.5 /10
$0.22
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

9.4 /10
$0.31
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.07
Bellowing Bruiser  Beat a Path

Bellowing Bruiser // Beat a Path

Creature — Ogre // Sorcery — Adventure (4/4)

Haste

Beat a Path

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

3.9 /10
$0.02
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