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Cards similar to Shifting Sliver (400)

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Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

4.7 /10
$0.04
Phase Dolphin

Phase Dolphin

Creature — Elemental Whale (1/4)

Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.

3.8 /10
$0.04
Reservoir Kraken

Reservoir Kraken

Creature — Kraken (6/6)

Trample, ward
At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

7.8 /10
$0.17
River Darter

River Darter

Creature — Merfolk Warrior (2/3)

River Darter can't be blocked by Dinosaurs.

0.7 /10
$0.02
Rootwater Commando

Rootwater Commando

Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.7 /10
$0.10
Sakashimas Student

Sakashima's Student

Creature — Human Ninja (0/0)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

9 /10
~$17
Sand Squid

Sand Squid

Creature — Squid Beast (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

2.2 /10
$0.45
Saprazzan Breaker

Saprazzan Breaker

Creature — Beast (3/3)

: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.

0.1 /10
$0.15
Seafloor Stalker

Seafloor Stalker

Creature — Merfolk Rogue (2/3)

: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.3 /10
$0.02
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.3 /10
$0.25
Senator Peacock

Senator Peacock

Legendary Creature — Human Advisor (3/4)

Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.

5.1 /10
$0.42
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

7 /10
$0.19
Sly Instigator

Sly Instigator

Creature — Human Wizard (2/4)

, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.3 /10
$0.12
Smart Ass

Smart Ass

Creature — Donkey Wizard (3/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

10 /10
$0.19
Soratami MirrorGuard

Soratami Mirror-Guard

Creature — Moonfolk Wizard (3/1)

Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

2.7 /10
$0.12
Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.53
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

3.2 /10
$0.05
Streambed Aquitects

Streambed Aquitects

Creature — Merfolk Scout (2/3)

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.

5.7 /10
$0.17
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.04
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