Creature — Human Shaman (2/2)
: Dragon Whisperer gains flying until end of turn.
: Dragon Whisperer gets +1/+0 until end of turn.
Formidable — : Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
Creature — Goblin Warrior (2/1)
Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Legendary Creature — Goblin Rogue (2/2)
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
Legendary Creature — Human Knight (2/2)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Creature — Boar // Instant — Adventure (3/1)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Go Hog Wild
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Kithkin Soldier (1/1)
, : Target attacking creature gets +2/+2 until end of turn.
Creature — Human Soldier (1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Kor Soldier (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Creature — Insect Warrior (3/2)
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
Legendary Creature — Shapeshifter (1/4)
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Shapeshifter (1/3)
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature — Merfolk Wizard (2/2)
, : Target creature gets -2/-0 until end of turn. ( is the untap symbol.)
Creature — Human Wizard (2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Hydra (0/0)
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Mutant Warrior (4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Nightkin Ambusher enters the battlefield, target player gets four rad counters.
Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
Artifact Creature — Construct (1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
Creature — Rabbit // Sorcery — Adventure (2/2)
Creature tokens you control get +1/+1.
Hare Raising
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
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