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Cards similar to Shore Snapper (400)

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Spire Mangler

Spire Mangler

Creature — Insect (2/1)

Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

1.6 /10
$0.04
Splatter Goblin

Splatter Goblin

Creature — Phyrexian Goblin (2/1)

When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

2.7 /10
$0.05
Stallion of Ashmouth

Stallion of Ashmouth

Creature — Nightmare Horse (3/3)

Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

1.2 /10
$0.02
Stinkdrinker Bandit

Stinkdrinker Bandit

Creature — Goblin Rogue (2/1)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

7.4 /10
$0.09
Stromkirk Condemned

Stromkirk Condemned

Creature — Vampire Horror (2/2)

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

5.7 /10
$0.14
Tattered Apparition

Tattered Apparition

Creature — Shade (2/2)

Flying
: Tattered Apparition gets +1/+1 until end of turn.

1.7 /10
$0.02
Thallid Omnivore

Thallid Omnivore

Creature — Fungus (3/3)

, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

5.4 /10
$0.06
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Tooth Collector

Tooth Collector

Creature — Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

1.7 /10
$0.07
Toshiro Umezawa

Toshiro Umezawa

Legendary Creature — Human Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.

6.6 /10
$3.59
Ubul Sar Gatekeepers

Ubul Sar Gatekeepers

Creature — Zombie Soldier (2/4)

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

3.1 /10
$0.04
Undead Executioner

Undead Executioner

Creature — Zombie (2/2)

When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

0.6 /10
$0.05
Unliving Psychopath

Unliving Psychopath

Creature — Zombie Assassin (0/4)

: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.

1.9 /10
$0.31
Vampire Aristocrat

Vampire Aristocrat

Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

3.8 /10
$0.06
Vampire Hounds

Vampire Hounds

Creature — Vampire Dog (2/2)

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

0.9 /10
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Veiled Shade

Veiled Shade

Creature — Shade (2/2)

: Veiled Shade gets +1/+1 until end of turn.

0.9 /10
$0.05
Vengeful Rebel

Vengeful Rebel

Creature — Aetherborn Warrior (3/2)

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

1.6 /10
--
Vile Deacon

Vile Deacon

Creature — Human Cleric (2/2)

Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.

2.5 /10
$0.12
Vito Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

Legendary Creature — Vampire Cleric (1/3)

Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.

9.8 /10
$5.98
Wall of Blood

Wall of Blood

Creature — Wall (0/2)

Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

7.7 /10
$0.99
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