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Cards similar to Shore Snapper (400)

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Activated Sleeper

Activated Sleeper

Creature — Phyrexian Shapeshifter (0/0)

Flash
You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.

7.6 /10
$0.93
Akuta Born of Ash

Akuta, Born of Ash

Legendary Creature — Spirit (3/2)

Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

3.2 /10
$0.42
Alley Assailant

Alley Assailant

Creature — Vampire Rogue (3/3)

Alley Assailant enters the battlefield tapped.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.

0.9 /10
$0.01
Altar of the Wretched  Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Artifact // Creature — Skeleton Horror (0/0)

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures
: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

5.8 /10
$0.34
Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard (1/4)

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8 /10
$0.07
Archdemon of Paliano

Archdemon of Paliano

Creature — Demon (5/4)

Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying

1.1 /10
$0.24
Arrogant Outlaw

Arrogant Outlaw

Creature — Vampire Noble (3/2)

When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

4.9 /10
$0.01
Ashen Ghoul

Ashen Ghoul

Creature — Zombie (3/1)

Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

2.6 /10
$0.30
AshenSkin Zubera

Ashen-Skin Zubera

Creature — Zubera Spirit (1/2)

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

3.8 /10
$0.21
Aunties Snitch

Auntie's Snitch

Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

3.7 /10
$0.27
Balthor the Defiled

Balthor the Defiled

Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

7.5 /10
~$13
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue (2/3)

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

6.1 /10
$0.07
Bat Whisperer

Bat Whisperer

Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

3.5 /10
$0.02
Bellowing Saddlebrute

Bellowing Saddlebrute

Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.

1.2 /10
$0.03
Blacksnag Buzzard

Blacksnag Buzzard

Creature — Bird (2/1)

Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

0.1 /10
$0.03
Bladewings Thrall

Bladewing's Thrall

Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

5.1 /10
$0.14
Blightwing Bandit

Blightwing Bandit

Creature — Faerie Rogue (2/2)

Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.

7.8 /10
$0.26
Blood Burglar

Blood Burglar

Creature — Vampire Rogue (2/2)

As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

4 /10
$0.03
Blood Hustler

Blood Hustler

Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.

2.1 /10
$0.13
Blood Operative

Blood Operative

Creature — Vampire Assassin (3/1)

Lifelink
When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

4.4 /10
$0.17
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