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Cards similar to Shoreline Raider (400)

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Aven Smokeweaver

Aven Smokeweaver

Creature — Bird Soldier (2/3)

Flying, protection from red

1.3 /10
$0.13
Cephalid Snitch

Cephalid Snitch

Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

1.9 /10
$0.17
Cerulean Drake

Cerulean Drake

Creature — Drake (1/1)

Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

5 /10
$0.08
Coast Watcher

Coast Watcher

Creature — Bird Soldier (1/1)

Flying, protection from green

2.9 /10
$0.14
Eon Frolicker

Eon Frolicker

Creature — Elemental Otter (5/5)

Flying
When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

4.9 /10
$0.14
Horizon Drake

Horizon Drake

Creature — Drake (3/1)

Flying, protection from lands

0.8 /10
$0.15
Master of Waves

Master of Waves

Creature — Merfolk Wizard (2/1)

Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

8.1 /10
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Narwhal

Narwhal

Creature — Whale (2/2)

First strike, protection from red

1.7 /10
$0.95
Oraxid

Oraxid

Creature — Crab Beast (2/3)

Protection from red

2.7 /10
$0.14
Riptide Biologist

Riptide Biologist

Creature — Human Wizard (1/2)

Protection from Beasts
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.2 /10
$0.17
Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
$0.33
Stormscape Master

Stormscape Master

Creature — Human Wizard (2/2)

, : Target creature gains protection from the color of your choice until end of turn.
, : Target player loses 2 life and you gain 2 life.

0.5 /10
$0.29
Treetop Sentinel

Treetop Sentinel

Creature — Bird Soldier (2/3)

Flying, protection from green

1.1 /10
$0.19
TrueName Nemesis

True-Name Nemesis

Creature — Merfolk Rogue (3/1)

As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.

7.5 /10
$2.56
Weatherseed Faeries

Weatherseed Faeries

Creature — Faerie (2/1)

Flying, protection from red

1.8 /10
$0.20
Academy Elite

Academy Elite

Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

3.7 /10
$0.17
Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.5 /10
$0.27
Acquisition Octopus

Acquisition Octopus

Artifact Creature — Equipment Octopus (2/2)

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

7.3 /10
$0.04
Aetherplasm

Aetherplasm

Creature — Illusion (1/1)

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

3.7 /10
$0.21
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.3 /10
$0.08
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