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Cards similar to Shower of Coals (400)

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Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.

7.5 /10
$0.51
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

0.8 /10
$0.47
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

9.7 /10
$0.20
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

7.2 /10
$1.43
Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

5.1 /10
$0.04
Desert Sandstorm

Desert Sandstorm

Sorcery

Desert Sandstorm deals 1 damage to each creature.

1.1 /10
$4.28
Destructive Force

Destructive Force

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

5.1 /10
$0.41
Disaster Radius

Disaster Radius

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

5.3 /10
$0.22
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

0.3 /10
$0.16
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
$0.88
End the Festivities

End the Festivities

Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

9.3 /10
$0.77
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

9.3 /10
$0.44
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

0.2 /10
$0.11
Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3 /10
--
Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
--
Fear Fire Foes

Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

6.9 /10
$0.03
Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

2.1 /10
--
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
$0.17
Flame Rift

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

8.7 /10
$0.10
Flamebreak

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

5.3 /10
$1.28
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