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Cards similar to Sibsig Icebreakers (400)

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Lost Legion

Lost Legion

Creature — Spirit Knight (2/3)

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.9 /10
$0.03
Lurking Deadeye

Lurking Deadeye

Creature — Human Assassin (4/2)

Flash
When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

4 /10
$0.03
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.02
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue (1/1)

Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

6.5 /10
$0.17
Maulfist Squad

Maulfist Squad

Creature — Human Artificer (3/1)

Menace
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

1 /10
$0.02
Mausoleum Turnkey

Mausoleum Turnkey

Creature — Ogre Rogue (3/2)

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

1.8 /10
$0.68
Mercenary Knight

Mercenary Knight

Creature — Human Mercenary Knight (4/4)

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

1.2 /10
$2.81
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Mindwrack Demon

Mindwrack Demon

Creature — Demon (4/5)

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4.6 /10
$0.41
Minister of Pain

Minister of Pain

Creature — Human Shaman (2/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.

2.5 /10
$0.05
Mire Triton

Mire Triton

Creature — Zombie Merfolk (2/1)

Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

8.2 /10
$0.15
Moodmark Painter

Moodmark Painter

Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2.4 /10
$0.03
Moriok Scavenger

Moriok Scavenger

Creature — Human Rogue (2/3)

When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.

1.1 /10
$0.06
Necrogen Scudder

Necrogen Scudder

Creature — Phyrexian Horror (3/3)

Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.

1.2 /10
$0.03
Necromancers Assistant

Necromancer's Assistant

Creature — Zombie (3/1)

When Necromancer's Assistant enters the battlefield, mill three cards.

3.3 /10
$0.09
Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
$0.11
Nezumi Prowler

Nezumi Prowler

Artifact Creature — Rat Ninja (3/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.

8.2 /10
$0.09
Night Clubber

Night Clubber

Creature — Human Warrior (2/2)

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.4 /10
$0.10
Nightdrinker Moroii

Nightdrinker Moroii

Creature — Vampire (4/2)

Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

0.6 /10
$0.01
Nightscape Battlemage

Nightscape Battlemage

Creature — Zombie Wizard (2/2)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target land.

0.7 /10
$0.30
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