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Cards similar to Sigil of the New Dawn (400)

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Surprise Party

Surprise Party

Enchantment

When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.
Robots you control get +1/+0 and have vigilance.

0.6 /10
$0.07
The Day of the Doctor

The Day of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

5.7 /10
$0.08
Thopter Arrest

Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

3.7 /10
$0.07
Three Blind Mice

Three Blind Mice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

7 /10
$0.20
Trouble in Pairs

Trouble in Pairs

Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

8.8 /10
~$26
Undying Rage

Undying Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

5.3 /10
$0.02
Vassals Duty

Vassal's Duty

Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

1.3 /10
$0.25
Vault 75 Middle School

Vault 75: Middle School

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.

5 /10
$0.16
Veiled Ascension

Veiled Ascension

Enchantment

When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.
Face-down creatures you control enter the battlefield with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.

4.3 /10
$0.07
Wedding Announcement  Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment // Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Wedding Festivity

Creatures you control get +1/+1.

8.2 /10
$9.62
Abzan Runemark

Abzan Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.

3.9 /10
$0.03
Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

8.3 /10
$0.71
Angelic Reward

Angelic Reward

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.

10 /10
--
Angelic Voices

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

2.1 /10
--
Animal Boneyard

Animal Boneyard

Enchantment — Aura

Enchant land
Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

3.9 /10
$0.33
Archetype of Courage

Archetype of Courage

Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.

8.8 /10
$0.97
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.29
Arrest

Arrest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

6.8 /10
$0.12
Ashas Favor

Asha's Favor

Enchantment — Aura

Enchant creature
Enchanted creature has flying, first strike, and vigilance.

6.2 /10
$0.25
Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

9.8 /10
~$23
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