Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Artifact Creature — Masticore (4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target.
: Regenerate Molten-Tail Masticore.
Creature — Faerie // Instant — Adventure (2/2)
Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.
Pixie Dust
Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Artifact Creature — Myr (1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
Artifact Creature — Myr (2/2)
Other Myr creatures you control get +1/+1.
, : Untap each other Myr you control.
Artifact Creature — Myr (3/1)
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Myr (1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
Artifact Creature — Myr (1/1)
, : Create a token that's a copy of Myr Propagator.
Artifact Creature — Myr (2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
Artifact Creature — Myr (1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
Artifact Creature — Myr (1/4)
Imprint — : Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Artifact Creature — Construct (4/4)
Kicker
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Artifact Creature — Construct (3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
Artifact Creature — Wall (0/1)
Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
Artifact Creature — Wizard (1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
Artifact Creature — Zombie (3/1)
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Creature — Elf Knight Ranger // Sorcery — Adventure (2/2)
: Creatures you control get +1/+1 until end of turn.
Bring Back
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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